|
Post by B8 on Nov 16, 2007 16:27:47 GMT -5
Why do they need to do a nearly 40 mega byte download for TF-2?
What are we still in BETA? Come on steam how about some freaking idea of what you are asking of people with slow DSL connections. Give us a break already.
Please do not tell me what the download is about, I am of the opinion that this is a BIG inconvenience to have a file this size shoved at me just to play a game. It takes more than an hour for me to download this file.
OK only 35.6 MB. Still more than &^*&%&%^*^(*&) enough already.
|
|
|
Post by ŞíŘ on Nov 16, 2007 17:35:16 GMT -5
Why do they need to do a nearly 40 mega byte download for TF-2? What are we still in BETA? Come on steam how about some freaking idea of what you are asking of people with slow DSL connections. Give us a break already. Please do not tell me what the download is about, I am of the opinion that this is a BIG inconvenience to have a file this size shoved at me just to play a game. It takes more than an hour for me to download this file. OK only 35.6 MB. Still more than &^*&%&%^*^(*&) enough already. They have updated two whole maps and the entire Source Engine. Would you prefer it if they just didn't fix things at all? The fixed exploits on both maps were extremely annoying, I have been in servers with people taking advantage of these exploits and it absolutely ruins the game.
|
|
|
Post by B8 on Nov 16, 2007 17:50:03 GMT -5
"They have updated two whole maps and the entire Source Engine. "
That confirms my suspicion - BETA version released to the public.
|
|
|
Post by ŞíŘ on Nov 16, 2007 18:56:46 GMT -5
... The maps fixed like all of two exploits, the other adjustments were balance adjustments as a result of analysis of how the maps were played by the general populace. They just can't playtest this sort of thing because the gaming community is crazy as hell and will try things they'd never think of.
Consider yourself lucky: Steam is the only platform of its kind. No other company has the ability to improve their games and the general experience as quickly and easily as VALVe. VAC2 is silently updated every one or two days (I haven't encountered a hacker in months -- they're staying ahead of the game) and they are able to respond to community feedback far more effectively than any other company.
|
|
|
Post by B8 on Nov 17, 2007 6:45:52 GMT -5
"Consider yourself lucky:"
Now you sound almost like a Clint Eastwood film in the Dirty Harry genre.
"Do you feel lucky punk?" is the quote that comes to mind.
Reality check - did they get the right people to do the alpha check? IF they had the right people the Beta would have caught all of these so called bugs. You should have been on the alpha team.
|
|
|
Post by ŞíŘ on Nov 17, 2007 15:11:43 GMT -5
"Consider yourself lucky:" Now you sound almost like a Clint Eastwood film in the Dirty Harry genre. "Do you feel lucky punk?" is the quote that comes to mind. Reality check - did they get the right people to do the alpha check? IF they had the right people the Beta would have caught all of these so called bugs. You should have been on the alpha team. How are they supposed to playtest that? You're talking a lot like someone who doesn't know how game/software development works. You cannot achieve perfect map balance with just beta testers... you just can't. There aren't enough of them and they don't have the game long enough. Combine that with the fact that TF2 needed to be released with EP2 and P0rtal as part of the Orange Box, AND the fact that it took them so many years to make the damn game, and maybe you can see why they'd release a game that has, according to their testers, no known bugs. Note that Balance =/= Bugs.
|
|
|
Post by B8 on Nov 17, 2007 19:18:59 GMT -5
" AND the fact that it took them so many years to make the damn game..."
I rest that portion of my argument.
"There aren't enough of them and they don't have the game long enough. "
Then it was still a BETA test that they released.
If it was not tested long enough then it was still in BETA.
|
|
|
Post by ŞíŘ on Nov 17, 2007 21:00:08 GMT -5
For over a month they've had millions of people play the game. Even if they tested the thing for three months they could not have gotten the same response from playtesters.
No other company could fine-tune the balance so quickly. That's why this is a positive thing.
|
|
|
Post by B8 on Nov 18, 2007 6:15:03 GMT -5
Positive yes, and painful yes. That it took them soooooo long to develop the game is probably from the history of having a game stolen from them in the past. Paranoia about the possible theft of another game would slow any company down. I wonder how long it will take them to make a new Half Life 2 Episode 3 game now that HL2,2 is out?
Crime will tell, I mean time will tell and hope that there is no crime that comes out to slow them down again.
|
|
|
Post by ŞíŘ on Nov 18, 2007 13:08:49 GMT -5
Episode 3 has been in development since shortly after Episode 2's development was started. In all likelihood we will hear info on that as soon as Orange Box buzz dies down.
I expect Ep3 to be longer than the previous two episodes as it needs to crescendo the Half-Life 2 arc into finality.... possibly. There may be more Episodes if they like the idea. I'm not sure when we'll leave the Borealis/City 17 timeframe (Eastern Europe) and find ourselves in another time or place (only Mark Laidlaw knows) but it'll be an amazingly fun ride.
|
|
|
Post by B8 on Nov 18, 2007 17:57:38 GMT -5
Let us all hope that the code is not stolen. Prepare the torture room for the potential thieves. Wait torture is too good for them, send them to a place where there are no computer games, the dark side of the moon.
|
|