|
Post by UrbStylee on Jun 8, 2006 11:16:58 GMT -5
I like winning on T's w/ teh bomb. Do you?
|
|
|
Post by Chu-Chu on Jun 8, 2006 11:19:14 GMT -5
erm urb.
1) you get 3 points for bombing. 2) your vote can't be taken seriously due to the one sidedness of the voting options. 3) wrong section. I'll move it to the correct section for you.
If you really want this to be a vote of consequence, I suggest chaning your poll options to 'yes, lower the bomb timer' and 'no, the timer is fine as it is'
~Chu
|
|
|
Post by phoenixrage on Jun 8, 2006 12:24:04 GMT -5
um....i always get points when i defuse or plant and it works. i dunno what you been doing but it always works for me.
|
|
|
Post by Kami on Jun 8, 2006 12:27:55 GMT -5
bomb timer is fine.
BUT since were on the topic of bomb changes.... Clock came up with this cool idea of the person who has the bomb may right click with the bomb out and become into a time bomb. consenquesnces would be lower KDR ratio, the bomb (if we could find a way) would disapear.
|
|
|
Post by Chu-Chu on Jun 8, 2006 12:41:43 GMT -5
programming nightmare!
~Chu
|
|
|
Post by Kami on Jun 8, 2006 12:59:56 GMT -5
im pretty sure clock said he could do it... lemme ask em
|
|
|
Post by Jonus on Jun 8, 2006 13:34:29 GMT -5
That would be hilarious but could get really boring really quick.
|
|
|
Post by Chu-Chu on Jun 8, 2006 13:40:36 GMT -5
too bad you can't change the bomb timer for one round only.... too bad it only updates at map change... otherwise I'd set bomb timer to 1 when urb was about to plant... watch it blow up in his face and laugh... then set it back... oh... that'd be funny to watch! and he'd have his wish, a shorter timer! (although, maybe a little short to escape with your life)
~Chu
|
|
|
Post by B8 on Jun 8, 2006 13:59:37 GMT -5
WE have better things to do with our limited resources than make mods to the game for every outside player that asks for a mod. So with that in mind:
Chu did any one ever tell you that you are a mean devil? That is the same as admin abuse by a slay function. Oh, right you were just thinking out loud. Very strange how we think alike on many of these same subjects.
Let us see mod the bomb timer? The game designers went through a lot of trouble to set that timer value in the first place. Set it short and the advantage goes to the T's. Set it long and the advantage goes to the CT's. Right now it seems pretty neutral to me. If all of the T's get killed there is a probabilty that there may be time to defuse. Delay long enough and you die defusing.
I think this is one parameter that should be left alone.
To be fair if you change the bomb time then you have to shorten the defuse time. Now the subject gets complex. How much do you shorten each time? Is it a straight ratio? Do you shorten the defuse time more than the bomb time?
Put this can of worms back in the hole it came out of.
We have serious problems to consider right now.
If this one distracts the AC from important issues we will have problems. For this and many other reasons please lock this thread now.
Only full AC should be allowed to ask for game mods on our server. Players will have to come in second to our own internal issue resolutions. Sorry about that.
|
|
|
Post by Kami on Jun 8, 2006 14:01:45 GMT -5
i disagree, players play on our server, they too have some right to decide whats going on. and nothing really serious, this is AC were talking about
|
|
|
Post by Chu-Chu on Jun 8, 2006 14:09:33 GMT -5
raising or lowering the bomb timer is one thing. I think it's set at 35 right now. Changing that is easy. As for the mod, doubful, it'd have to pass a vote, and I doubt AC would vote for it, plus, it's got a lot of flaw probabilities, esp with every steam update. This thread is too one sided to be a true vote anyway. But, we are certainly not going to censor our members by making a suggestion. besides, if we have an outcry of non-ac members to change the bomb timer, it might be a good idea. Leaving this open to see where it goes, if anywhere.
~Chu
|
|
|
Post by B8 on Jun 8, 2006 14:19:38 GMT -5
OK but do not ask me to help. I like to tinker with far too many things. "Danger Will Robinson B8 is moding the server!"
|
|
|
Post by Amy on Jun 9, 2006 8:34:33 GMT -5
Bomb timer is 45 seconds right now. IF it was to be lowered, it would make it hard to kill the last people there, and diffuse, if it was higher it would pose a problem to guard it for that long.
Round times are two minutes + I think 3-5 seconds freeze time to buy things. The way it is now, half the round time could be the bomb was planted. Technically if you push it, rush the sites, and plant, it takes about 10-15 seconds per map to get to the closer of the two bombsites-- for cts that want to defend, they have about the same time to get there, only they usually spawn in the far bomb site, so they have the advantage there if they camp it.
I personally think the bomb timer time is fine, but if enough people feel it should change, I wanna see what the changes would do-- would require finding out what other people have set their bomb timers to, and playing in another server to see if its doable, or just changing it briefly in ours.
|
|
|
Post by Jonus on Jun 9, 2006 9:39:39 GMT -5
A very wise idea Amy. I will ask the few people I know if anyone of them have messed with their timers and the good/bad things about it.
|
|
|
Post by Chu-Chu on Jun 9, 2006 9:47:15 GMT -5
I've been playing CSS for several years now. the bomb timer is something that either forces people to move faster, or slower. By lowering the bomb timer you force the ct's to rush in to save the day. Which generally leads them into a trap. but traps dont' always work. It also means that the T's don't get as much time to set the trap either. In my experience, the only way that a shorter bomb timer works, is if the CT's win when the round timer hit's 0. This forces the T's to plant the bomb with enough time left in the round for the bomb to go off. Which would make it so the terrorists have to move a bit faster on the map, forcing them to rush into situations they arn't prepared for.
In my experience it's a win/loose situation. There is no clear winner or looser if the timer is shorter, but the advantage generally goes to the terrorists. Esp. if the CT's guess the wrong site, they have almost no chance at a diffuse.
~Chu
|
|