Post by Amy on Dec 2, 2005 7:47:27 GMT -5
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Map
Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
Fixed problem where players were not always “grabbing onto” ladders that were approached from above
Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
Improved door logic to prevent doors from opening into the player using them
View-smoothing is now done when going down stairs as well as up
Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
First-person spectators are blinded and deafened just like the person they are observing
Fixed incorrect bullet penetration calculation through concrete+grate materials
Fixed changeteam exploit
Fixed DX7 early prop fade-out
Fixed rare player animation issue while holding grenades
Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
DEagle no longer always plays deploy animation when starting to spectate its owner
Non-localized HintText displays correctly again
Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
“soundscape_flush” no longer forgets about soundscape entities
Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
Several navigation improvements (jumping, ladders, general movement)
Various CPU performance optimizations
Bots are more attentive to enemy noises now
Bots throw their grenades when surprised by an enemy correctly now
Bots can open doors when attacking with a knife now
Fixed bug preventing CT bots from hiding to guard a bomb defuser
Fixed a few issues where bots were trying to plant the bomb in bad places
Bots now break breakables they touch while stuck or crouched
Fixed bots not knowing if the cs_havana window is shut
Adding the “bot_join_delay” ConVar to delay bots joining after a map change
New Map
Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
Fixed problem where players were not always “grabbing onto” ladders that were approached from above
Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
Improved door logic to prevent doors from opening into the player using them
View-smoothing is now done when going down stairs as well as up
Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
First-person spectators are blinded and deafened just like the person they are observing
Fixed incorrect bullet penetration calculation through concrete+grate materials
Fixed changeteam exploit
Fixed DX7 early prop fade-out
Fixed rare player animation issue while holding grenades
Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
DEagle no longer always plays deploy animation when starting to spectate its owner
Non-localized HintText displays correctly again
Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
“soundscape_flush” no longer forgets about soundscape entities
Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
Several navigation improvements (jumping, ladders, general movement)
Various CPU performance optimizations
Bots are more attentive to enemy noises now
Bots throw their grenades when surprised by an enemy correctly now
Bots can open doors when attacking with a knife now
Fixed bug preventing CT bots from hiding to guard a bomb defuser
Fixed a few issues where bots were trying to plant the bomb in bad places
Bots now break breakables they touch while stuck or crouched
Fixed bots not knowing if the cs_havana window is shut
Adding the “bot_join_delay” ConVar to delay bots joining after a map change